Open Mute 'Userland'

Submitted by richard on Fri, 2006-07-07 00:18.

"Userland" - The OpenMute Tour at the MediaShed, Southend-on-Sea

January 21st and 22nd, 2006 (Sat & Sun)






“OpenMute” is a set of free open source web tools and web hosting to help individuals and arts organisations to easily integrate web publishing and collaboration into their day to day practice. It has been developed by MUTE - the UK’s leading arts magazine covering digital media and culture, and supported by the Arts Council of England. Since its launch in 2004, the OpenMute software has been used to build over six hundred web sites.

The “Userland” touring workshops was designed to show how Free/Libre and Open Source software (FLOSS) like “OpenMute” is creating new possibilities for artists, non-profit and creative organisations to build web based and networked projects and organise themselves online. It consisted of two days in which complete beginners could find out what leading FLOSS based practitioners are doing and learn how they can use the software themselves.

Free Software + Free Web Space = Free Media

Each day consisted of a mixture of presentations, demonstrations and hands on workshops. MUTE magazine invited one of the foremost contemporary artists using open source Simon Yuill to give a talk on their work. Then in the workshops participants were shown how to use straightforward FLOSS tools including OpenMute to build web sites, create online media, collaborate more easily and reach an audience more effectively.


The two day programme:

Day 1 (Sat): Open Source and the Artist – Talks and Presentations

Day 2 (Sun): OpenMute – workshop for artists and arts organisations.




Artist’s Talk Saturday 4:00pm – Simon Yuill.
Simon’s recent work includes “Spring Alpha” - an open source game like “SimCity” that allows players to rewrite it as they are playing it. Against the background story of a ‘social uprising’, players can experiment with simulated societies, creating new types of behaviour and social interaction in ways that are well beyond the limitations of commercial games.
www.spring-alpha.org







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