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Most Recent Project PagesSubmitted by felixdragan on Mon, 2007-11-19 14:01.
Here are some more thoughts based on on last week's discussions and feedbacks - Reconsidering DLGB: from a digital object to a collaborative system. - One example of such system may be the sets of patterns already identified: Submitted by felixdragan on Mon, 2007-11-19 13:32.
Some definitions The data cube is a conceptual representation of database (or a subset of it) which offers fast access/views of data in any number of dimensions. A data mart is a repository of data gathered from a database (or data warehouse) which allows the knowledge user to analyse the stored data in a more specialised way. Submitted by Tomas Arenas on Tue, 2007-11-13 10:27.
Submitted by ikerolaba on Tue, 2007-11-13 10:23.
Student name: Iker Olabarria Larizgoitia Objectives: Analyze relations between subjective and objective data. Resources and strategies 1) Choose subjective and objective variables to define the way to track each item. Submitted by jhwilbert on Tue, 2007-11-13 10:01.
MA Interactive Media - Joao Wilbert My objectives: The resources and strategies I will use are: Submitted by holga on Tue, 2007-11-13 09:17.
Olga Panadés Massanet My objectives: Submitted by jhwilbert on Tue, 2007-11-13 00:03.
During our sound research on the baths we recorded 21 different sounds using ambient or contact microphones. We're still trying to find access to the large bath (the limbo) and do some recording from the inside. The other possibility would be to find a hole to get install a microphone. There's excel version of our database available for download on the following link. Submitted by felixdragan on Sun, 2007-11-11 13:56.
Thoughts On Digital Laurie Grove Baths MA Interactive Media 11.Nov.2007 Digitality... - The information used to dynamically represent physical objects in the digital system together with this nature of representation leads to a gradual transformation of the object in which the changes of its shape, theme, sources, (keywords) and even content are consistent. Submitted by holga on Wed, 2007-11-07 14:37.
INTRODUCTION Labelling the world is a primary need for human beings. Since we know it's simply an attempt to reduce complexity -with a high degree of arbitrariness-, let’s surrender to primitive urge and label compulsively, arbitrarily, freely, as a game aiming to reduce the complexity of this building, and maybe as a way to bring new complexity to it! What are the variables that I believe influence the most the perception of the spaces I’m analysing? And what’s the relationship between these variables and the media ecology of the building? I will focus on two spaces: The cubicle studios on the pools and the studios at the back of the building. For each of them I will consider the variables that I believe are more important in configuring the perceptions of the people (me being the subjective observer) creating as many concepts as I feel like to describe it. Hopefully those concepts can be used afterwards as data for the data jam. For the studios at the back of the building I will examine the pathways that one needs to follow to get there, what I called the Labyrinth Effect. For the studios on the pools I will examine the influence of the structural architecture and what I called the Double Shape Effect and the Balcony of Abstraction. Submitted by harwood on Thu, 2007-11-01 14:47.
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