
Futuresonic - Art For Shopping CentresNavigation |
Futuresonic - Art For Shopping CentresSubmitted by stuart on Mon, 2007-04-02 22:29.
Workshops: 11-13th March 2007 @ Mediashed, Southend. Festival and Exhibition: 10-12th May 2007 @ Arndale Centre, Manchester Parkour Workshops: 2-3rd June 2007 @ Contact Theatre, Manchester
MediaShed "The Duellists" Parkour or freerunning involves fluid, uninterrupted movement, adapting motion to obstacles in the environment. Like free-media, freerunning makes use of and reenergises the infrastructure of the city. MediaShed with Methods of Movement present a choreographed parkour performance staged overnight in a shopping centre, filmed using only the inhouse CCTV system, edited using the G3ARBOX free-media video toolkit being developed by MediaShed and the Eyebeam Production Lab, as part of Eyebeam's 2006/07 commissions program, and screened in the shopping centre as a part of the exhibition. Katherine Moriwaki, Everything Really Is Connected After All Katherine Moriwaki presents an interactive narrative staged in a shopping mall based on proximity and environmental factors. Using a flock of ten mobile devices and other devices embedded into the environment, the story unfolds in response to the overall presence of others and factors such as ambient light, sound, and degree of movement. Harwood, Netmonster Harwood looks at the 'networked image' as an alternative to a personal view of the online environment clicked through page by page. The 1996 IRA bomb, which famously detonated just a few meters away from Manchester Arndale, provides thematic content splintered around the worlds media. The NetMonster software will sniff out links and connections, remaking images associated with the 1996 explosion from the content found on the websites of business affected in Manchester Arndale. The exhibition aims to give expression to a sense of interdependence, the sense that everything is connected to everything else. It is the culmination of a series of workshops and network meetings on free-media, exploiting the surplus of computers and electronics in society. |